Feed the Kraken
Deduction of hidden roles within three asymmetrical factions – Sailor, Pirate or Cultist Leader. You try to steer the ship in the direction of your faction’s goal. Players alternate in the roles of captain, lieutenant and navigator to influence the ship’s movement. Depending on player numbers, you use the Quick Journey or the Long Journey board. Pirates get to know each other before the start of the game, sailors and cultists must find their other faction members during the game. Repeating phases in the game are: 1) Name navigation team; 2) Loyalty, with maybe mutiny against the navigation team; 3) Navigation with ship movement via a card selected from four, and its action; only after navigation drawn and discarded navigation cards can be discussed. 4) Off Duty – depending on player numbers, either one, two or three members of the navigation team must pause. The navigator can refuse an order and jump overboard. Actions on the map are Search of Cabins, Whipping, Feed the Kraken and Off with the Tongue. Actions on navigation cards are Drunkenness, Mermaid, Telescope, <Armed, Disarmed or Cult Upraising. Sailors win then the ship reaches Bluewater Bay; pirates win if the ship reaches Crimson Cove; the cult wins if the ship arrives at the kraken in the North or if the cult leader has been fed to the kraken.
Social Deduction game for 5-11 players, ages 12+
Publisher: funtails 2022
License: Spiel Instabil © 2021
Designer: Maikel Cheney, Hans Joachim Höh, Tobias Immich
Development: Hans Joachim Höh
Art: Maikel Cheney, Tobias Immich, Daniel Müller, Hendrik Noack, James Churchill, Leonardo Peñaranda
Web: www.funtails.de
Stock #: FTFTL01DE
Users: Friends
Special: Many players
Version: de en * Rules: de en + cs es fr hu it ko pl ru uk zh * In-game text: yes