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| Cuboro Tricky Ways | ||||||
| Publisher | Cuboro | |||||
| Designer | Guischard Johannes | |||||
| Artist | nicht genannt | |||||
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| Player | Duration | Age | Languages | Year | ||
| 2-4 | ca. 20 min | 6+ | de en fr it | 2013 | ||
| building/construction - detective/deduction - placement | ||||||
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Cuboro Tricky Ways
By rearranging Cuboro elements you form the longest possible path for a marble from the starting tower into an empty target spot. Version 1 uses paths, so-called troughs, on the surface of the elements. Eight Cuboro cubes are placed; to rearrange them you can slide them, turn them or jump them into the empty spot, including turning it. You have three actions, the same ones or different ones; a joker gives you an additional action. Then you place the starting tower and let the marble roll. You cannot target occupied spots. Each trough that you use scores 1 point. In version 2 you use troughs inside the Cuboro cubes, too.
Placement puzzle for 2-4 players, ages 6+
Publisher: cuboro AG 2013 Designer: Johannes Guischard Art: nicht genannt Web: www.cuboro.ch Stock#: 190
Users: For families
Version: multi * Rules: de en fr it + 7 more languages * In-game text: no
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