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| The Phantom Society | ||||||
| Publisher | FunForge | |||||
| Designer | Marly Hervé Fréderic Colombier | |||||
| Artist | Dutrait Vincent Durin Xavier Gueniffey= Naïade | |||||
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| deutsch_kurz deutsch_lang english_short english_long |
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| Player | Duration | Age | Languages | Year | ||
| 2-4 | ca. 20 min | 8+ | en | 2013 | ||
| think - detective/deduction | ||||||
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The Phantom Society
A game of deduction with a witty and unusual topic; Poltergeist are smashing rooms in a Scottish hotel. Players assign roles of ghosts and ghost hunters among themselves; ghosts win as soon as a total damage of 45.000 £ has been caused, regardless if by ghosts or by ghost hunters. Ghost hunters simply need to hinder ghosts to achieve this goal. A ghost can destroy a room in relation to his hide-out and never moves, he stays where he materialized. Ghost hunters simply remove room tiles from the board; when a ghost was hiding there, no damage was done.
Deduction game for 2-4 players, ages 8+
Publisher: Funforge 2013 Designer: Frédéric Colombier, Hervé Marly Art: Vincent Dutrait, Naiade Web: www.funforge.fr Stock#: TPSUS01
Users: For families Age: 8
Version: en * Rules: en fr it * In-game text: no
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