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| Das magische Museum ( Smart Play Starter Set ) | ||||||
| Publisher | Ravensburger Spieleverlag | |||||
| Designer | Brand Inka Brand Markus | |||||
| Artist | Nowatzyk Nora Pepperle Walter | |||||
| Editing | Türck Clemens | |||||
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| Player | Duration | Age | Languages | Year | ||
| 1-4 | ca. 60 min | 8+ | de | 2014 | ||
| path - dice - search/collecting - Electronic - building/construction | ||||||
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Das magische Museum
Your smart phone with a free app works as a game master; you place your phone into the holder and begin to play: Your dog Fluffy has escaped and wreaked havoc in the Magical Museum. Players must find the treasures and catch Fluffy before the museum opens in the morning or the noise-sensitive T-Rex captures them. In each round the Night Watch blocks passages, players confer and place action discs on action spots, within a given time frame. In the action phase you implement actions, the Night Watch names the active player. All win together when all tasks are completed by 8:00 and all have returned to the entrance hall.
Adventure game with app for 1-4 players, ages 8+
Publisher: Ravensburger 2014 Designer: Inka und Markus Brand Artist: Nora Nowatzky, Pepperle Walter Web: www.ravensburger.de Stock #: 26 804 7
Users: For children Age: 8 Special: 1 player
Version: de * Rules: de * In-game text: yes
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